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    SA-MP 0.2.5 Videos.

    stopwatch
    stopwatch
    Ex-Leader
    Ex-Leader


    Posts : 116
    Join date : 2008-08-20

    SA-MP 0.2.5 Videos. Empty SA-MP 0.2.5 Videos.

    Post by stopwatch Tue Sep 16, 2008 2:26 am

    As the development of SA-MP 0.2.5 (70% to this date) reinstated, I'm posting the old videos of 0.2.5 previews again. Razz

    https://www.youtube.com/watch?v=MDb9-BEvnKA

    https://www.youtube.com/watch?v=z-rfdKLz_kA



    As said on SA-MP forum, wrote:* New Player limit: 500.
    * New Vehicle limit: 2000.
    * Tick/sync rates can now be adjusted from the server along with the streaming radius.
    * Up to 2 billion virtual worlds (all server controlled).
    * The server maintains an accurate position of all vehicles, even when they're not being driven.
    * Visible damage on vehicles is now synced.
    * Many overall sync improvements including vehicle riding, lag compensation.
    * Players can now have different fighting styles.
    * Trains can now drive on both tracks and each carriage can have 5 passengers.
    * Many new scripting functions added.
    * All 0.2.2 scripts will be compatible with 0.2.5.
    * Solved issues with TextDraws and Menus.
    * Bug fixes involving vehicle sound loss.
    [ask]birdofprey
    [ask]birdofprey


    Posts : 428
    Join date : 2008-08-22
    Age : 34
    Location : Some where on planet Earth

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    Post by [ask]birdofprey Thu Sep 18, 2008 3:11 am

    2000 vehicles? Oo 0.0 ?!
    [Ask]Katie
    [Ask]Katie
    Solider/Colonel
    Solider/Colonel


    Posts : 46
    Join date : 2008-08-20

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    Post by [Ask]Katie Thu Sep 18, 2008 2:43 pm

    As said on SA-MP forum, wrote:
    * New Player limit: 500.
    * New Vehicle limit: 2000.
    * Tick/sync rates can now be adjusted from the server along with the streaming radius.
    * Up to 2 billion virtual worlds (all server controlled).
    * The server maintains an accurate position of all vehicles, even when they're not being driven.
    * Visible damage on vehicles is now synced.
    * Many overall sync improvements including vehicle riding, lag compensation.
    * Players can now have different fighting styles.
    * Trains can now drive on both tracks and each carriage can have 5 passengers.
    * Many new scripting functions added.
    * All 0.2.2 scripts will be compatible with 0.2.5.
    * Solved issues with TextDraws and Menus.
    * Bug fixes involving vehicle sound loss.



    Wewt! =D
    [Ask]Sk8er
    [Ask]Sk8er
    Leader
    Leader


    Posts : 824
    Join date : 2008-08-23
    Age : 33
    Location : Antwerp, Belgium

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    Post by [Ask]Sk8er Fri Sep 19, 2008 1:27 am

    holy shizzle, fuck gta4, samp O.2.5 is comming:D
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    eXtreme95


    Posts : 14
    Join date : 2008-09-29

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    Post by eXtreme95 Tue Sep 30, 2008 9:28 am

    W00TAGE

    Sponsored content


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